Continuing to test my 30 Day Free Trial of Spriteloq, I wanted to see how well the physics properties work.
My first step was to export my movie clips in Flash as individual .swf files.
I then imported the .swf files into Spriteloq and created paths around each object.
I included the ‘loq_profile’ tag, which allows you to monitor performance. I thought this was a nice feature of Spriteloq to include.
I then ran the app in normal mode and debug mode so you could see the shapes that I drew in Spriteloq.
Overall, it was a very easy way to get from Flash movie clip phase to CoronaSDK with physic properties added. I’m liking what I’ve seen so far.